||This tutorial explains how simple textured wall raycasting is done.
||Unfortunately, TP only provides the user with a maximum of 640kb of memory to play with. This tutorial explains how to use EMS so that you can have much more texture memory.
||The third tutorial in the series shows how to do the easier things in true 3D. It uses its own polygon command too, so you can find out how they are done too.
||A follow up of the previous tutorial. This one tries to show how the more advanced 3D calculations are done. The demo for this is pretty good too.
||Putting up with mode 13h has always been a pain in TP. This tutorial explains how to move onto SVGA. However, be warned, SVGA is very slow.
||A Wolfenstein like demo shows off the advanced racastings' abilities. The optimisations rise to their highest in this demo though, so I hope you know ASM!
||WARNING, this tutorial is advanced. The tutorial shows how to move from XMS to EMS. Extended memory is far better because you can have access to a crazy amount RAM.
||WARNING, this tutorial is advanced. This tutorial deals with the faster side of SVGA, VBE 2.0. With this you can have resolutions that blow your mind and colours that match the spectrum.
||WARNING, this tutorial is advanced. Following on from the ability to show high colour, PXDTech3 shows how to do full PCX handling. This means ALL sub-formats of the PCX format.